I've been doing a lot of commissioned 2d illustration in the last few years, and I've built some good working relationships with regular clients, but I regretted not bringing my 3d skills up to scratch.Īfter the Facerig beta was released on Steam, a regular client of mine said they and a few of their friends were really interested in having custom avatars made, and I told them I was interested learning how to build avatars for the platform, and so we've worked out an arrangement where they're underwriting my learning process with the workflow - they get their avatars and I get to figure out how to use zbrush and substance painter and how to rig stuff in Maya without having to stress too hard about how bills are gonna get paid. I haven't really done any serious 3d work since around 2007-2008, and when I finished school I didn't have a great portfolio so I wound up spending a lot of time treading water in tech support jobs that didn't especially interest me.
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